bugs
hadn't really done any "new" coding for quite some time.
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but it was great to sit down and be doing it - it's funny how sometimes you're stuck, so you put it aside and do something else, then with your mind still sort of vaguely aware there was a problem you had or you weren't sure what else to do, it becomes very clear, precisely when you're not really paying attention to it.
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anyway what has been satisfying is that i came across a few problems, and i figured out how to solve them, but i didn't resort to google or asking friends for advice, i just said "i want to be able to do this" and found a way. end result isn't efficient or "professional" but it works and it doesn't crash and it's doing more than i had originally wanted/intended (in a good way).
this is all for the lisa kellner / kazue taguchi collaboration (which i'll post more about another time) - the virtual component. first step was drawing some shapes with curves:
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i wanted to have these revealing some video i shot of lisa's installation:
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problem was, a bit more of the video than just the shape was showing up - actually a really cool effect (which i would probably have trouble creating if i were trying to make it happen intentionally, but it wasn't what i wanted and in fact was, in this instance, specifically not what i wanted). here's a still:
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and a video (looked cooler in motion):
turned out that wasn't programming-related, i just wasn't importing the shapes from illustrator into flash correctly. relief.
the next day or the next next day or maybe the day after that, i had it pretty much doing everything i wanted it to do, here's a short video clip:
but after a minute or so, i would get a scary error message:
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every time something doesn't work, i get a bit nervous, i imagine i won't be able to fix it, or maybe nobody can it's just not fixable. and sometimes that's the case, which means - oh man - i have to do something else. but more often than not, it's just a matter of paying attention and trying to figure out what's going wrong. so i looked through my inefficient code and i found a few things which looked like they could cause problems, and i changed them, and now i'm all set, ready for the physical installation on thursday at the brooklyn arts council gallery. there are still a few things i want to play with (for example, i want to add more shapes, based on the stills kazue and i took last week). but i'm happy with what exists right now and it works, no errors, doing exactly what it is supposed to do. here's a screen-capture still:
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looking forward to sharing it properly on thursday.
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