Erik Sanner Home Visual Other About
Curatorial
Speaking
Writing
Blog
Instagram
tumblr
Twitter

the way is clearer

frustrated with some choppy (slow) dynamic video, and wondering if some visual effects were really doing the right thing, today tried some different methods of getting chess to do what i want it to do. each time i had something work a new way, it performed exactly as well (or as poorly) as before.


















so, now the choice is an aesthetic one. do i want more points in time playing simultaneously, and different transparent layers, or nice smooth video and a maximum of two points in time, all flat? since my hunch is it's going to be slightly rough anyway, i'm leaning towards doing it exactly as intended. there's still one possible way to smooth it out, i think, and there's also the hope that it can get shown on faster machines than i've been using. probably i'll end up with two versions, and make a last-minute decision on which to use. even if the problem disappears, i still need to make that choice. it's a tough one, i was wrestling quite a bit today. the expression of an idea isn't always best expressed by exact illustration of that idea. you might show something similar and convey that thought/feeling more clearly, more immediately. just a few smoldering embers at the edge of a vast black pit and we imagine what the inferno must have looked like.