efficiency
so there are ways to set things up and have sweet machine render one after the other, no prodding from me
for both computers
means at least one of the three of us is working all the time.
but if i want to blog, it's not really possible, just takes their total concentration. so, until chess is done, figure at least two more weeks flat-out, pictures will be sporadic for sure, typing likely spotty as well. (one computer should be fast but it's not happening that way - anyway roughly four hours per game, one hundred twenty-eight games, do want to give it breaks sometimes, maybe fifteen done at this point.)
but the rendering can be interrupted. yesterday decided spur-of-the-moment to make an animation, not something i've really done at all.
basis is imagery taken from kurt coble's pamband website (i'm messing with it, most of what you see here is taken from the homepage).
enjoyed some of the views when working on it
the result - quite enjoy looking at stills
but the piece, the movement that's there - well, i'm going to spend a little more time on it.
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